By Russell Barnes
The following article is part of a multi-part series of excerpts from the author’s senior thesis. Start at the beginning here.
Analysis of Tropes – Hegemonic Masculinity in Video Games
The thesis takes a look at three popular tropes that female video game characters are often subject to in the medium: the male gaze, the damsel in distress and the female “clone.” The male gaze is often depicted as a “perception” that things are created for the man. The damsel in distress trope often involves the depiction of a character, usually a female, being rescued by a male in the matter of competition or bribery, while potentially serving as the rescuer’s love interest. The female “clone” trope involves a female character being created from a male template, and/or borrowing traits from a pre-existing male character. A major component to how these tropes work, as well as hegemonic masculinity, is character interaction – particularly with male and female characters.



