The Fork in the #MeToo Road

By Heather McNamara

If you’ve been paying attention to the backlash after the story on wherein a woman named Grace describes a very unsettling date with Aziz Ansari, your feelings on the #MeToo movement may recently have muddied a bit.

The original article is difficult to read. Grace met Aziz, gave him her number, agreed to a date, and ended up at his apartment. He made some pretty bold moves, grabbing her hand and putting it on his genitals and sticking his fingers in her mouth over and over. She never said no, but she did move away and ask him to slow down. She said “next time.” But he kept pushing and eventually, she relented. Grace never called what happened “rape” but she made it pretty clear that Ansari’s advances were unwelcome.

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Be the Pizza You Want to See in the World

By Alyssa Bluhm 

This article was originally shared as part of Alyssa Bluhm’s TinyLetter “Things I’ve Googled Recently.” Subscribe here for occasional “litspamming.”

Another day, another hundred think-pieces on misogyny, feminism, everything. I probably read too many of them, but I can’t stop; I have fuckup FOMO. And lately I’ve been stuck in a catalog of fuckup HORROR stories.

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#Gamergate: A Feminist Content Analysis on the Depiction of Women in Video Games Part 4

By Russell Barnes

The following article is part of a multi-part series of excerpts from the author’s senior thesis. Start at the beginning here.

Discussion and Conclusion: The Ideal Female Video Game Character

We all have ideal definitions of various phenomena that we encounter. In video games, there is an ideal character model that developers heavily base their characters on for success. It’s not just the physical characteristics of the ideal that are emulated in the final product, but also the personality and social traits. Most video game characters are presumably developed with hopes of creating a product that generates a profit. Many female video game characters whose depictions come under critical scrutiny, such as Lara Croft, lead their franchises to commercial success. Critical success could be analyzed as well, yet it is not always reflected in financial gain, which helps further finance the development of future video games for the company.

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